2023 Thrive 1 - Knowledge Building - Crafting high-level goals
In knowledge building, school is seen as a knowledge-creating organization. How can we create new experiences for our students? A knowledge-building experience.
In Sec 2E, I crafted a high-level goal of producing a commercially viable product.
Now, in designing 3NT / NA curriculum. I will need to create new knowledge in the designing of SOW.
What could then be a high-level goal?
Initially, it could be a commercially viable product. However, in trying to understand the concept of social need in gift design, the high-level goal becomes " To design and make a thoughtful gift that could change the gift-giving experience"
The problem statement becomes how the gift is often disconnected from a particular meaning.
The high-level goal will then be a task for our critical act. How will a teacher design a thoughtful gift?
As part of a pedagogical framework, a tentative definition for high-level goal will be "A goal that provides opportunities for innovation by both the teachers and students within the constraint of workshop."
The high-level should also take into the profile of the student as well as the experience they had in knowledge building. Since this is an introduction where students did not have any experience, in which the culture of trust is not established yet. It is essential to start off with a design theme that enculture trust among the community.
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