Thrive 42 - Complexity of task in design - A mindmap is need to express all the critical act

 Three essential elements that define the complexity of task: (1) Product or demonstration of performance (2) required act or activities to complete the product (3) information cue for the activities (Wood, 1986)

In D&T - information cue seems to be missing that making coursework "time consuming" for the students

Products are (1) Journal, (2) Artefact and (3) Presentation Board


Required acts for producing a journal are observable behavioural activities such as internet researching, sketching, photo-taking, interviewing, selecting material, testing mocking etc and the unobservable cognitive activity such as the decision of keyword use and adjustment

Required acts for producing an artefact are workshop processes, troubleshooting etc

Required act for producing a presentation board drawing and rendering or CAD


Required information cues for internet research are product trends to satisfy current demand (aesthetic, features), the technology required for functionality,  

Required information cues sketching are crating (for perspective, isometric, oblique); sketching ability (stroke, shading, proportion etc)

How can we design task complexity for students with different achievement level? - the answer could be on the scoping the information cue.

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